
Role
User Research
Product Strategy
UI Design
Interaction Design
Tools
Figjam
Notion
Figma
Slack
Timeline
1 week
Case Study
Project Overview
My goal is to design an application that provides a streamlined and user-friendly experience for operators providing the VAR information feed service during soccer matches. The application allows operators to quickly and easily select the type of incident being reviewed, select the player of interest, and output information at each stage of the decision-making process, including video replays in the case of an overturned decision.
My design process typically involves several stages, including user research, concept development, wireframing, prototyping, and testing. Due to the constraints of the take-home task, I did not have the opportunity to conduct user research or testing. However, if I had more time, I would have prioritised conducting interviews and usability testing with operators to ensure that the design meets their needs and expectations.
Here are some questions I planned for a UX research if I had more time:
Scenario 1: interviewing VAR operators from Hawk-eye Innovations
Scenario 2: interviewing VAR operators from competitors.
What is the typical workflow for a VAR operator during a match?
What information is most important for a VAR operator to see on the information feed apart from the incident selection and player selection?
How do VAR operators currently keep track of the information they need during a match? What are the pain points of the current process?
How familiar are VAR operators with technology and software? Are there any features or interfaces that they may find confusing or difficult to use?
How do VAR operators currently communicate with the officiating team during a review? Are there any communication pain points?
How important is speed and efficiency in the VAR operator's workflow? Are there any steps that could be streamlined or automated to save time?
What camera angles are most commonly used during a review? Are there any angles that are rarely used but could be helpful in certain situations?
How do VAR operators currently control and manipulate video footage during a review? Are there any issues with the current method?

Planning
Figma Link
Application design
My design for the application features a clean and modern system with easy-to-use controls that allow operators to quickly select the incident type, player of interest, and relevant camera angle.
Please watch this video before moving forward to the details down below.
The screens and functions
The main screen displays up to 12 camera angles, with each screen being resizable via a click and drag feature. Double-clicking or double-tapping on a screen will toggle it into full-screen mode.

Click and drag size option:

Double-clicking or double-tapping on a screen will toggle it into full-screen mode:

The sidebar menu is located at the left side of the screen where the operator can: select the type of incident; select the player of interest; select the communication control icon to easily listen to the VAR communicating with the officiating team without interrupting their other tasks.

The video player features easy-to-use playback controls, and is connected to the video when selected. This allows for easy selection and playback of relevant clips to create a suitable replay in the case of an overturned decision.

The stream icon is used to push updates to the stadium screen and broadcaster. To ensure the operator is ready, I added intentionally some friction by requiring a positive confirmation. After selecting from the pop-up, the relevant announcement screen is displayed. The operator can review replays, and the broadcasters can live stream the review process. The stop icon allows the operator to abort the stream, and a red recording light indicates if the stream is active. I would refine the icon and spacing for better usability if I had more time.

Information output is displayed in a clear and easy-to-understand format that includes text updates and relevant video clips, providing timely and accurate information to fans, commentators, and broadcasters.

Next steps
Testing
In this phase, with the high-fidelity prototypes we would test the VAR operators’ behaviour using Maze to validate the design and identify areas for improvement.
Refining and Iterating
Based on the feedback from VAR operators, we can refine and iterate the design. We need to ensure that the design meets the needs and goals of the target audience.
Final Design
Once we have refined and iterated the design, we can create the final design. The final design should be visually appealing, intuitive, and easy to use. It should also be consistent with the Hawk-Eye brand and the best practices in designing a VAR information feed service.
Please check the Figma Link
Access the file with the whole project and details as:
- User-flow
- Wireframes
- Components
- Styles
- Inspiration board...
Figma Link
